Thursday, September 16, 2010

Teaser for Season 2 of Hot Wheels

Here is a trailer for Season 2 of Hot Wheels that I have been working on. It has been a pretty interesting project, and I have definitely been learning a lot.

Saturday, September 11, 2010

Anirniq Demo Reel

Here is the demo reel and breakdown of the freelance work I did for the short film, Anirniq.



Thursday, August 19, 2010

Anirniq - Short film I worked on

I was asked to complete 4 VFX shots for this short film, which required animation, lighting, rendering, tracking, and compositing. I used Softimage for my 3D package, and Nuke to composite.

My first shot is at 1:45 where the man falls through the ice. I had to model, animate, and composite the breaking ice shards into the plate

The next three shots are all in succession, beginning at 2:30. I posed, lit, rendered, tracked, and animated the narwhal into all three of the whale shots. Below are screen shots of the original plates, and the final film as seen on Youtube.






Friday, March 5, 2010



Here is the final cut of my Demo Reel! I'm pretty excited to start work on Monday with Nerd Corps here in Vancouver, and to send out my reel to a bunch of the VFX houses here as well.

Feel free to check out my resume as well. Just click HERE to download it. Enjoy!

Thursday, March 4, 2010



This is the ICE tree for one of the explosions in the building. I also used ICE for the green particles surrounding the Orb in the video (previous post), and the purple smoke-like cloud.
Here is my contact email address: bradeymstrong@hotmail.com.
Thanks for checking out my blog!

Friday, February 5, 2010

Demo Reel update

Well, my school year at Think Tank Training Centre is officially over, but my work isn't quite done. I'm currently compositing the two shots for my piece, as well as doing some final rendering. I'm looking at being finished the shot by early next week, and I will be updating the website with new videos and elements from the reel. Enjoy!
Another ICE tree for a particle cloud in my building explosion scene. This is a blast particle cloud representing building debris. I used ICE because I had already used hard body simulation on a part of the walls and floors of the building, but wanted to get a sort of chunky particle look, something like chunks of cement. One of the nodes I used that helped me get that effect was a Set Instance Geometry node, which allowed me to instance a few pieces of modeled geometry so I could get a look I wanted.
Here is the ICE tree for the floating ash debris. Nothing too complex in this one, but there are a few things I needed to get the effect I was going for. I really like the randomize direction node which dispersed the particles in a broad range, without me having to manipulate the geometry of the emitters. The Leaf Falling Motion node also gave a cool effect, making the particles feel like very light ash or paper.
I have finished a few of my ICE particle passes for my demo reel and thought I would post a couple of videos showing them. I will also post screen captures of the ICE trees to show which nodes I used to accomplish the effects I was going for. ICE has turned into a very useful tool for me, and I love working with it!