Another ICE tree for a particle cloud in my building explosion scene. This is a blast particle cloud representing building debris. I used ICE because I had already used hard body simulation on a part of the walls and floors of the building, but wanted to get a sort of chunky particle look, something like chunks of cement. One of the nodes I used that helped me get that effect was a Set Instance Geometry node, which allowed me to instance a few pieces of modeled geometry so I could get a look I wanted.
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