Tuesday, February 1, 2011

Current Work

Back in November, I finished my work at Nerd Corps and got a job at MPC Vancouver as a Jr. Lighting artist/Render Wrangler. I was primarily lighting shots in Maya using proprietary software, Alfred, and PRMan, but the possibility of some rendering could come up. After two months I got the opportunity to do some look development as well as lighting. I developed shaders for a flower and leaves for a shot on the upcoming show, "The Big Year". It was great to learn more about shading, and it gave me a chance to really understand how light works with the shaders. I'm currently working on the next Fast and the Furious movie, "Fast 5". Its proving somewhat difficult at times as we are dealing with metal and other reflective surfaces. I am now a Lighting TD, and the render wrangling position has been removed! I'm still learning a lot about the shaders we use at MPC, baked lighting using Point Clouds, shadow maps, etc. but its great to have more responsibility as I get better.

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